AoeStats
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Arena

513342255Analyzed
4v4 RM · 4d ago on Oct 13, 2026· 41m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Turks · Mexico
1076
+15
🇺🇸 Danes · United States
1072
+15
🇨🇴 Saracens · Colombia
1047
+16
🇹🇷 Teutons · Türkiye
1046
+16
vs
🇹🇼 Bohemians · Taiwan
1113
-17
🇹🇼 Varangians · Taiwan
1074
-17
🇵🇪 Lithuanians · Peru
1011
-14
🇲🇽 Saracens · Mexico
1005
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,292 11:52 16:29 37:04 ⛏ Fast Castle
40 1,624 10:32 16:34 31:24 ⛏ Fast Castle
36 1,458 10:16 14:25 — ⛏ Fast Castle
29 1,210 10:26 15:06 36:40 ⛏ Fast Castle
28 1,140 13:17 16:49 21:20 ◆ FC into Fast Imp
28 1,140 11:37 15:12 31:54 ⛏ Fast Castle
18 724 10:47 14:42 38:28 ⛏ Fast Castle
18 718 11:09 17:54 34:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,735 11,505 9,880 850 43,970 51,075
18,110 14,935 8,910 1,600 43,555 45,975
11,565 10,230 7,025 300 29,120 32,763
11,315 7,130 4,260 2,150 24,855 26,467
11,900 7,551 3,555 1,625 24,631 30,147
11,605 5,530 5,935 1,500 24,570 34,291
8,955 10,425 2,370 1,105 22,855 26,557
6,350 7,184 1,465 1,075 16,074 17,296
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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