AoeStats
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Yucatan

513338134Analyzed
4v4 RM · 4d ago on Oct 13, 2026· 60m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1047
+15
🇵🇪 Vikings · Peru
1038
+16
🇦🇺 Inca · Australia
1031
+16
🇨🇳 Wei · China
1027
+16
vs
🇺🇸 Britons · United States
1071
-17
🇨🇴 Mongols · Colombia
1064
-17
🇮🇩 Celts · Indonesia
1000
-15
🇵🇱 Mongols · Poland
997
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 3,121 11:19 26:48 36:04 ⚔ Archers into Skirms
42 2,551 11:26 16:20 36:25 ⛏ Fast Castle
29 1,785 10:23 17:51 47:12 ⚔ Scout Rush
26 1,609 9:24 14:44 31:20 ⛏ Fast Castle
24 1,453 11:33 15:44 31:28 ⛏ Fast Castle
21 1,295 10:59 19:54 35:25 ⚔ Champis FC
20 1,233 11:36 15:29 35:48 ⛏ Fast Castle
20 1,232 11:04 15:00 33:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,855 39,003 28,635 3,600 101,093 107,376
36,810 15,360 27,460 6,240 85,870 105,332
24,295 31,275 23,950 4,725 84,245 91,910
36,795 19,261 24,165 1,670 81,891 91,010
35,440 16,066 10,445 1,745 63,696 79,811
30,120 14,344 13,905 2,820 61,189 69,377
17,385 15,640 7,590 2,555 43,170 52,082
13,825 11,272 5,905 1,755 32,757 42,484
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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