AoeStats
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Yucatan

512093465Analyzed
4v4 RM · 10d ago on Oct 8, 2026· 66m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
1008
+16
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981
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973
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970
+17
vs
🇨🇳 Magyars · China
1074
-19
🇨🇳 Dravidians · China
1043
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🇨🇳 Spanish · China
970
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🇵🇪 Spanish · Peru
909
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 2,809 15:52 21:36 — ⛏ Fish Boom FC
39 2,624 11:10 21:48 43:31 ⚔ Scouts into Fish Boom
38 2,511 12:57 17:07 40:15 ⛏ Fast Castle
26 1,728 10:20 23:10 35:35 ⚔ Fish Boom into Scouts
23 1,535 10:50 18:11 39:44 ⚔ M@A FC
17 1,123 11:54 18:30 37:20
5 304 — — —
2 100 — — —

Resources

Player Food Wood Gold Stone Spent Collected
31,425 23,840 15,650 6,595 77,510 126,141
27,980 19,575 16,790 1,515 65,860 116,637
19,445 12,339 12,105 2,530 46,419 65,987
15,330 13,633 6,595 1,900 37,458 47,691
12,205 7,459 5,465 4,930 30,059 32,519
12,295 7,494 4,730 1,505 26,024 27,473
1,500 125 0 0 1,625 2,144
300 0 0 0 300 219
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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