AoeStats
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Black Forest

512074069Analyzed
4v4 RM · 12d ago on Oct 7, 2026· 53m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Italians · New Zealand
1123
+12
🇨🇳 Slavs · China
1081
+14
🇭🇰 Mongols · Hong Kong SAR China
1025
+16
🇷🇴 Byzantines · Romania
964
+20
vs
🇨🇴 Chinese · Colombia
1072
-17
🇬🇧 Danes · United Kingdom
1040
-16
🇨🇴 Hindustanis · Colombia
1023
-15
🇺🇸 Shu · United States
992
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,869 11:16 17:26 32:32 ⛏ Fast Castle
29 1,565 11:03 15:00 27:52 ⛏ Fast Castle
25 1,356 11:55 16:06 30:26 ⛏ Fast Castle
25 1,341 9:23 13:10 30:44 ⛏ Fast Castle
22 1,166 14:38 19:34 33:40 ⛏ Fast Castle
17 891 12:47 19:23 31:13 ⛏ Fast Castle
14 763 15:20 20:09 28:05 ⛏ Fast Castle
12 627 12:37 20:18 30:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,895 35,050 25,050 3,000 85,995 100,484
31,705 34,297 14,640 4,325 84,967 123,382
33,735 17,380 20,760 2,150 74,025 79,258
24,245 26,009 16,850 1,115 68,219 91,993
19,650 27,005 16,985 4,310 67,950 74,706
22,290 21,595 20,800 1,000 65,685 100,596
28,740 15,665 19,450 1,625 65,480 70,622
13,845 12,956 4,000 1,660 32,461 41,947
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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