AoeStats
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Arena

506133786Analyzed
3v3 RM · 1mo ago on Sep 12, 2026· 62m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khitans · China
899
+11
🇨🇳 Aztecs · China
841
+13
🇻🇳 Sicilians · Vietnam
759
+19
vs
🇨🇱 Hindustanis · Chile
795
-14
🇩🇪 Persians · Germany
776
-13
🇨🇭 Khmer · Switzerland
757
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 2,101 11:46 15:50 28:50 ⛏ Fast Castle
31 1,975 10:35 18:34 30:05 ⛏ Fast Castle
21 1,292 11:54 17:45 33:23 ⛏ Fast Castle
18 1,127 9:58 14:05 33:06 ⛏ Fast Castle
15 972 15:34 20:45 31:03 ⛏ Fast Castle
10 649 12:44 20:46 26:46 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
36,685 29,510 19,960 3,275 89,430 112,952
37,535 28,115 14,995 3,750 84,395 108,321
34,175 22,604 19,640 4,500 80,919 81,229
36,340 8,138 13,575 2,080 60,133 77,469
24,735 12,325 12,370 1,085 50,515 53,093
12,245 12,930 3,860 1,500 30,535 33,240
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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