AoeStats
← kingthom

Yucatan

513222382Analyzed
3v3 RM · 7d ago on Oct 12, 2026· 55m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Britons · Switzerland
1167
+15
🇬🇧 Ethiopians · United Kingdom
1130
+17
🇨🇭 Persians · Switzerland
1121
+17
vs
🇨🇱 Mongols · Chile
1200
-19
🇨🇱 Britons · Chile
1129
-16
🇨🇱 Wei · Chile
1102
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,370 11:32 19:05 35:03 ⛏ Fast Castle
39 2,176 11:02 18:44 33:39 ⛏ Fish Boom FC
29 1,648 10:26 15:06 31:32 ⛏ Fast Castle
28 1,551 10:10 19:41 35:46 ⚔ Archer Rush
26 1,474 11:41 17:05 32:54 ⛏ Fast Castle
20 1,119 11:44 19:44 35:45 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
32,790 27,305 24,150 3,895 88,140 109,006
36,965 24,925 13,860 5,170 80,920 87,064
29,865 25,494 12,330 3,080 70,769 74,017
20,405 21,605 14,020 3,620 59,650 63,764
25,325 12,135 16,715 1,765 55,940 80,300
15,325 17,205 8,620 1,995 43,145 46,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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