AoeStats
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Yucatan

511240168Analyzed
3v3 RM · 14d ago on Oct 4, 2026· 56m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
1201
+15
🇲🇽 Gurjaras · Mexico
1200
+15
🇩🇪 Britons · Germany
1182
+16
vs
🇨🇭 Britons · Switzerland
1199
-16
🇨🇭 Teutons · Switzerland
1183
-15
🇨🇭 Persians · Switzerland
1160
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,210 11:04 22:53 40:58 ⚔ Scout Rush
37 2,097 11:45 16:39 34:05 ⚔ FC into Scouts
30 1,709 9:09 25:47 44:25 ⚔ Towers FC
28 1,591 11:13 17:25 38:33 ⛏ Fast Castle
26 1,469 8:46 27:01 46:37 ⚔ Archer Rush
24 1,354 12:36 17:20 37:39 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
39,780 14,765 14,875 4,200 73,620 102,449
25,350 22,915 8,885 7,780 64,930 85,360
23,535 16,435 15,315 3,450 58,735 64,402
18,405 19,130 16,550 2,300 56,385 67,409
21,410 23,360 7,710 2,760 55,240 62,706
12,035 17,556 14,920 2,210 46,721 51,524
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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