AoeStats
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Nomad

511236366Analyzed
3v3 RM · 14d ago on Oct 4, 2026· 39m 39s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Varangians · Belgium
1195
+16
🇩🇪 Franks · Germany
1164
+18
🇨🇳 Malians · China
1102
+20
vs
🇨🇭 Vietnamese · Switzerland
1218
-19
🇨🇭 Teutons · Switzerland
1201
-18
🇨🇭 Persians · Switzerland
1177
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 1,678 14:19 18:59 — ⛏ Fish Boom FC
31 1,213 14:53 22:41 — ⛏ Fish Boom FC
28 1,122 15:05 32:28 — ⚔ Fish Boom into Towers FC
24 939 14:09 28:27 — ⚔ Fish Boom into Archers
24 944 14:18 22:01 37:14 ⛏ Fish Boom FC
22 875 14:12 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,095 9,586 5,060 3,320 30,061 33,390
10,085 8,660 2,975 2,010 23,730 26,965
8,000 8,694 3,440 2,250 22,384 23,833
5,660 7,947 5,100 300 19,007 19,520
6,600 5,760 610 1,490 14,460 16,959
6,000 4,005 50 475 10,530 12,543
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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