AoeStats
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Coastal Forest

512960802Analyzed
2v2 RM · 7d ago on Oct 11, 2026· 19m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Japanese · Czechia
1244
+15
🇨🇿 Chinese · Czechia
1240
+15
vs
🇲🇽 Wei · Mexico
1217
-15
🇲🇽 Tatars · Mexico
1214
-15
Player eAPM Actions Feudal Castle Imperial Opening
94 1,836 9:26 — — ⚔ M@A into Archers
47 906 9:03 — — ⚔ Archer Rush
42 813 10:03 — — ⚔ Archers into Skirms
28 548 10:00 — — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
4,715 2,915 765 125 8,520 8,844
3,095 2,950 590 0 6,635 8,295
3,085 2,855 230 0 6,170 7,162
2,125 1,905 465 0 4,495 6,772
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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