AoeStats
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Arena

519181663Analyzed
2v2 RM · 5d ago on Nov 6, 2026· 40m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Japanese · Taiwan
889
+12
🇹🇼 Cumans · Taiwan
874
+13
vs
🇩🇪 Bulgarians · Germany
870
-15
🇪🇸 Danes · Spain
732
-10
Player eAPM Actions Feudal Castle Imperial Opening
29 1,175 10:30 17:23 36:23 ⚔ FC into Archers
25 1,027 11:01 15:00 — ⛏ Fast Castle
21 848 9:40 21:14 —
9 363 12:38 17:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,750 6,976 5,215 975 27,916 34,200
9,775 7,190 2,760 2,925 22,650 25,480
10,180 5,805 1,940 1,350 19,275 20,261
5,200 3,805 275 850 10,130 13,168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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