AoeStats
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MegaRandom

514173966Analyzed
3v3 RM · 3d ago on Oct 17, 2026· 29m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Romans · Venezuela
470
+17
🇻🇪 Khmer · Venezuela
468
+17
🇨🇴 Magyars · Colombia
309
+24
vs
🇦🇷 Franks · Argentina
572
-22
🇩🇪 Burgundians · Germany
471
-19
🇦🇷 Britons · Argentina
442
-17
Player eAPM Actions Feudal Castle Imperial Opening
15 446 11:38 27:17 —
12 346 12:08 — — ⚔ Archer Rush
11 318 10:58 — —
10 281 13:26 20:57 — ⚔ FC into Scouts
9 249 11:38 24:52 — ⛏ Fast Castle
8 233 12:10 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,970 3,220 1,175 1,550 11,915 16,585
5,890 3,760 350 0 10,000 12,453
4,930 3,534 625 815 9,904 11,376
6,070 2,555 350 220 9,195 11,421
3,925 2,375 50 505 6,855 8,578
2,780 3,230 375 250 6,635 7,874
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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