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Black Forest

513634018Analyzed
3v3 RM · 5d ago on Oct 14, 2026· 93m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Byzantines · Romania
644
+6
🇷🇴 Britons · Romania
624
+7
🇷🇴 Poles · Romania
614
+7
vs
🇶🇦 Khmer · Qatar
495
-9
🇪🇸 Khmer · Spain
369
-6
🇨🇴 Aztecs · Colombia
317
-5
Player eAPM Actions Feudal Castle Imperial Opening
24 2,266 15:08 30:09 38:21 ⛏ Fast Castle
23 2,172 18:27 32:42 42:38 ⛏ Fast Castle
21 1,974 17:43 22:35 38:31 ⛏ Fast Castle
11 1,041 31:54 55:31 61:28
9 864 16:23 33:53 40:24 ⚔ Tower Rush
5 507 27:24 49:02 55:02 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
67,850 64,184 52,265 3,770 188,069 213,607
39,900 20,518 25,010 3,550 88,978 90,689
34,185 20,940 16,940 3,950 76,015 81,259
11,670 25,594 25,765 5,115 68,144 93,384
21,935 15,924 10,985 3,090 51,934 62,823
11,590 8,312 3,870 2,680 26,452 42,072
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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