AoeStats
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MegaRandom

513524890Analyzed
3v3 RM · 5d ago on Oct 14, 2026· 72m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
635
+5
🇺🇸 Ethiopians · United States
572
+7
🇹🇼 Huns · Taiwan
544
+8
vs
🇧🇷 Persians · Brazil
376
-7
🇨🇴 Burmese · Colombia
355
-7
🇨🇴 Celts · Colombia
323
-6
Player eAPM Actions Feudal Castle Imperial Opening
36 2,643 12:06 33:15 49:48 ⚔ Towers FC
28 2,041 12:25 24:07 37:36 ⛏ Fast Castle
12 857 13:32 20:07 36:59 ⛏ Fast Castle
8 549 17:32 26:06 45:02 ⛏ Fast Castle
8 563 14:26 49:52 61:43 ⛏ Fish Boom
7 474 12:22 24:36 33:36 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
25,695 28,495 17,265 7,135 78,590 100,478
13,145 23,830 20,010 3,650 60,635 119,165
23,750 14,060 15,505 2,175 55,490 73,034
21,355 9,995 15,005 4,000 50,355 54,131
13,610 11,960 14,725 650 40,945 50,657
12,310 10,850 6,210 2,625 31,995 39,655
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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