AoeStats
← Bar

Arena

514548628Analyzed
2v2 RM · 2d ago on Oct 18, 2026· 76m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1152
+15
🇪🇸 Danes · Spain
1117
+16
vs
🇨🇳 Hindustanis · China
1126
-16
🇨🇳 Franks · China
1122
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 3,318 10:39 15:02 38:59 ⛏ Fast Castle
38 2,916 11:50 16:33 30:34 ⛏ Fast Castle
36 2,774 12:04 15:39 36:15 ⛏ Fast Castle
30 2,321 10:48 23:45 34:04 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
46,555 37,650 24,770 3,950 112,925 120,582
45,525 36,090 21,370 5,675 108,660 115,198
53,835 26,645 24,285 3,580 108,345 117,773
37,040 17,340 18,925 3,370 76,675 83,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.