AoeStats
← MansonYck

Nomad

508583448Analyzed
4v4 RM · 21d ago on Sep 23, 2026· 50m 21s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saxons · Mexico
1213
+13
🇲🇽 Japanese · Mexico
1176
+15
🇭🇰 Romans · Hong Kong SAR China
1137
+16
🇵🇪 Bulgarians · Peru
1117
+17
vs
🇲🇽 Malians · Mexico
1211
-18
🇲🇽 Vietnamese · Mexico
1148
-15
🇲🇽 Varangians · Mexico
1136
-15
🇲🇽 Danes · Mexico
1097
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,873 14:23 18:13 39:00 ⛏ Fish Boom FC
29 1,436 14:04 22:31 — ⛏ Fish Boom
29 1,464 14:13 27:38 36:04 ⛏ Fish Boom into Fire Galleys FC
26 1,328 15:06 18:53 36:48 ⛏ Fish Boom FC
19 981 13:13 25:40 50:18 ⛏ Fish Boom into Galleys
18 922 12:50 18:20 41:27 ⛏ Fish Boom FC
17 869 14:16 19:16 50:12 ⚔ Fish Boom FC into Scouts
15 769 14:48 20:30 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,550 19,595 4,485 5,850 48,480 56,420
15,275 15,924 8,100 3,005 42,304 46,113
17,660 13,010 8,525 3,000 42,195 48,952
12,400 12,235 5,750 2,250 32,635 41,994
14,620 9,840 5,220 1,050 30,730 33,025
10,840 12,885 2,900 3,330 29,955 31,736
6,825 9,695 2,845 1,050 20,415 23,168
6,050 7,270 1,585 1,505 16,410 16,840
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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