AoeStats
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Black Forest

518287983Analyzed
2v2 RM · 6d ago on Nov 2, 2026· 59m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Franks · Finland
705
+15
🇭🇺 Khmer · Hungary
685
+16
vs
🇨🇿 Bohemians · Czechia
715
-17
🇪🇸 Franks · Spain
650
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,810 16:04 26:20 46:01 ⛏ Fast Castle
15 865 15:45 27:49 38:24 ⚔ Archer Rush
12 706 14:01 29:42 —
10 592 14:52 24:24 48:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,540 21,915 27,675 1,205 83,335 97,581
23,580 13,030 15,205 3,035 54,850 70,704
14,735 14,030 5,660 1,945 36,370 40,112
7,580 6,132 1,575 2,025 17,312 18,446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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