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Black Forest

518065704Analyzed
3v3 RM · 7d ago on Nov 1, 2026· 64m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Franks · Uruguay
763
+16
🇨🇳 Persians · China
708
+18
🇭🇺 Khmer · Hungary
679
+19
vs
🇪🇸 Spanish · Spain
788
-19
🇪🇸 Italians · Spain
740
-17
🇪🇸 Byzantines · Spain
735
-17
Player eAPM Actions Feudal Castle Imperial Opening
23 1,461 12:46 18:18 35:52 ⛏ Fast Castle
20 1,324 14:44 21:45 42:31 ⛏ Fast Castle
20 1,329 14:31 18:44 35:44 ⛏ Fast Castle
17 1,115 12:10 20:55 31:53 ⛏ Fast Castle
13 830 11:32 22:30 32:45 ⛏ Fast Castle
11 684 13:35 26:11 36:04 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
47,515 16,280 21,600 6,000 91,395 119,883
14,175 21,051 18,585 2,985 56,796 92,658
24,205 12,229 10,575 6,470 53,479 71,565
16,800 18,019 12,525 3,895 51,239 54,819
18,915 16,971 10,540 3,325 49,751 52,547
17,800 11,080 10,075 3,075 42,030 46,603
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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