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516366919Analyzed
2v2 RM · 1d ago on Oct 25, 2026· 78m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
790
+17
🇭🇺 Khmer · Hungary
768
+18
vs
🇩🇪 Khmer · Germany
840
-19
🇹🇷 Lithuanians · Türkiye
785
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 3,038 10:01 21:36 38:05 ⚔ Archer Rush
22 1,720 10:45 24:10 35:05 ⛏ Fast Castle
17 1,373 13:34 20:14 33:08 ⛏ Fast Castle
13 1,058 13:00 22:18 33:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,505 35,612 25,250 8,160 108,527 147,430
41,880 15,028 30,780 4,295 91,983 118,452
41,230 23,462 18,145 5,600 88,437 96,611
43,955 23,867 15,520 3,100 86,442 89,944
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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