AoeStats
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Oasis

516349170Analyzed
4v4 RM · 17h ago on Oct 25, 2026· 33m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
848
+13
🇩🇪 Franks · Germany
792
+16
🇪🇪 Burgundians · Estonia
787
+16
🇨🇳 Britons · China
705
+19
vs
🇲🇽 Maya · Mexico
820
-18
🇵🇱 Goths · Poland
786
-40
🇨🇦 Poles · Canada
767
-38
🇭🇺 Khmer · Hungary
764
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,039 10:30 23:36 — ⛏ Fast Castle
21 717 11:36 22:53 —
21 686 13:11 17:58 — ⛏ Fast Castle
19 637 11:35 19:11 30:15 ⛏ Fast Castle
17 559 12:36 22:21 — ⛏ Fast Castle
14 470 13:33 23:22 — ⚔ Archer Rush
13 423 12:40 25:23 — ⚔ Skirmisher Rush
9 312 10:51 25:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,445 7,035 5,220 1,600 27,300 30,991
9,150 5,830 2,860 1,300 19,140 21,802
8,265 6,575 1,000 260 16,100 24,981
6,320 5,555 1,320 1,785 14,980 16,945
7,650 5,370 1,345 300 14,665 17,437
7,350 4,455 1,450 1,015 14,270 17,478
6,270 4,437 1,110 910 12,727 15,750
5,300 4,191 385 125 10,001 10,143
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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