AoeStats
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Oasis

516342694Analyzed
2v2 RM · 7d ago on Oct 25, 2026· 37m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Khmer · Hungary
747
+17
🇺🇸 Romans · United States
718
+17
vs
🇨🇦 Jurchens · Canada
785
-18
🇨🇦 Chinese · Canada
734
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,359 10:59 18:02 29:12 ⛏ Fast Castle
24 897 10:11 22:32 35:32 ⚔ Scout Rush
20 737 11:20 21:49 — ⚔ Archer Rush
11 425 13:48 22:17 32:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,915 10,690 3,355 985 26,945 30,551
9,920 8,610 4,345 2,555 25,430 27,008
9,235 8,455 4,120 990 22,800 23,921
5,420 5,971 1,940 750 14,081 16,244
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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