AoeStats
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MegaRandom

505644598Analyzed
3v3 RM · 2mo ago on Sep 10, 2026· 12m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Khmer · Hungary
638
+13
🇩🇪 Malians · Germany
563
+16
🇩🇰 Italians · Denmark
522
+17
vs
🇨🇳 Portuguese · China
663
-20
🇨🇳 Saracens · China
604
-17
🇻🇳 Vietnamese · Vietnam
400
-9
Player eAPM Actions Feudal Castle Imperial Opening
28 341 — — —
17 211 — — —
10 126 — — —
8 102 — — —
3 38 — — —
0 5 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,450 345 50 0 1,845 2,188
950 741 0 100 1,791 1,495
1,000 375 50 100 1,525 1,286
200 275 50 100 625 60
0 300 0 100 400 0
0 50 0 0 50 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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