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Highland

505413251Analyzed
2v2 RM · 2mo ago on Sep 9, 2026· 114m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Byzantines · Italy
645
+17
🇭🇺 Khmer · Hungary
621
+17
vs
🇫🇷 Khmer · France
661
-17
🇫🇷 Franks · France
652
-17
Player eAPM Actions Feudal Castle Imperial Opening
15 1,693 12:34 21:41 31:57 ⛏ Fast Castle
13 1,453 12:39 29:45 38:38 ⛏ Fish Boom FC
11 1,283 17:05 20:44 39:16 ⛏ Fish Boom FC
9 1,020 13:09 19:01 34:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
82,410 17,004 66,850 4,440 170,704 182,081
47,100 47,264 47,315 3,200 144,879 145,395
71,260 30,260 22,690 4,205 128,415 141,691
39,360 21,956 29,225 2,700 93,241 121,759
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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