AoeStats
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African Clearing

511651515Analyzed
3v3 RM · 14d ago on Oct 6, 2026· 64m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Sicilians · Taiwan
649
+18
🇪🇸 Berbers · Spain
633
+18
🇨🇴 Huns · Colombia
584
+20
vs
🇨🇱 Goths · Chile
865
-26
🇨🇱 Britons · Chile
621
-16
🇨🇱 Slavs · Chile
557
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 1,205 16:02 29:02 47:04
17 1,073 15:18 22:09 41:53 ⚔ FC into Archers
17 1,098 15:13 21:06 45:03 ⛏ Fast Castle
15 963 16:48 36:23 45:30 ⚔ Fish Boom into Towers FC
10 664 15:51 29:12 43:18 ⚔ Skirms into Scouts into Archers
10 633 16:42 36:20 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,270 20,344 8,075 6,540 55,229 73,034
30,045 9,946 12,340 1,600 53,931 55,788
15,965 16,060 16,005 3,555 51,585 61,112
15,920 15,680 9,890 2,150 43,640 44,036
10,455 10,866 8,875 1,955 32,151 37,572
13,665 11,245 1,115 1,150 27,175 30,142
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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