AoeStats
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Arabia

511398709Analyzed
3v3 RM · 15d ago on Oct 4, 2026· 55m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Teutons · Brazil
748
+10
🇵🇪 Saracens · Peru
683
+12
🇧🇷 Huns · Brazil
668
+13
vs
🇨🇱 Huns · Chile
634
-13
🇨🇱 Teutons · Chile
620
-12
🇨🇱 Saracens · Chile
567
-10
Player eAPM Actions Feudal Castle Imperial Opening
32 1,744 10:28 20:43 34:33 ⛏ Fast Castle
20 1,099 12:52 21:30 46:34 ⛏ Fast Castle
15 831 11:00 23:42 44:03 ⛏ Fast Castle
11 612 12:31 29:13 —
11 631 10:23 23:19 43:17
9 492 14:27 26:45 42:38

Resources

Player Food Wood Gold Stone Spent Collected
20,795 19,250 10,845 3,025 53,915 71,290
17,915 19,265 13,570 2,810 53,560 72,998
13,695 10,240 5,085 3,880 32,900 35,170
12,115 11,945 6,945 1,615 32,620 48,425
13,265 8,590 5,690 1,615 29,160 37,235
9,280 7,340 2,530 1,495 20,645 24,694
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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