AoeStats
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Black Forest

511390857Analyzed
3v3 RM · 15d ago on Oct 4, 2026· 53m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
617
+17
🇨🇱 Poles · Chile
603
+17
🇨🇱 Goths · Chile
548
+19
vs
🇪🇸 Burgundians · Spain
1000
-137
🇪🇸 Portuguese · Spain
495
-25
🇪🇸 Franks · Spain
456
-11
Player eAPM Actions Feudal Castle Imperial Opening
15 791 13:17 29:58 46:25 ⚔ Towers into Scouts
14 764 13:58 36:56 50:20 ⚔ Towers into Archers
14 776 17:52 31:11 40:56 ⚔ FC into Scouts
12 647 14:39 30:54 44:41
8 446 13:44 28:00 45:45
4 228 — — —

Resources

Player Food Wood Gold Stone Spent Collected
19,660 16,655 6,970 1,600 44,885 60,258
19,300 8,952 4,900 1,840 34,992 42,606
16,550 8,499 4,620 1,525 31,194 41,592
11,295 8,995 5,095 1,555 26,940 30,032
6,515 6,148 3,310 2,115 18,088 19,023
675 532 180 0 1,387 1,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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