AoeStats
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Black Forest

511126949Analyzed
4v4 RM · 3h ago on Oct 3, 2026· 16m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇵 Teutons · Guadeloupe
1232
+16
🇺🇸 Cumans · United States
1208
+17
🇧🇪 Portuguese · Belgium
1195
+17
🇫🇷 Turks · France
1194
+17
🇨🇱 Chinese · Chile
1294
-20
🇲🇽 Varangians · Mexico
1223
-17
🇮🇳 Khmer · India
1188
-15
🇲🇽 Saxons · Mexico
1176
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 728 10:17 16:33 — ⛏ Fast Castle
40 667 12:26 — — ⛏ Fish Boom FC
26 444 12:34 — — ⛏ Fast Castle
25 428 — — — ⚔ Drush
24 405 13:24 — — ⚔ M@A Rush
24 403 11:39 16:47 — ⛏ Fast Castle
18 310 11:48 — — ⛏ Fast Castle
17 293 12:32 — — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,400 2,453 250 0 6,103 7,406
3,050 2,125 350 0 5,525 6,222
2,875 1,885 250 100 5,110 5,483
3,250 1,500 250 0 5,000 6,953
2,800 1,770 250 0 4,820 5,259
2,525 1,520 275 0 4,320 4,628
2,500 1,135 200 215 4,050 4,527
1,550 970 100 0 2,620 2,953
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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