AoeStats
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MegaRandom

511089083Analyzed
3v3 RM · 6h ago on Oct 3, 2026· 35m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
575
+13
🇨🇴 Byzantines · Colombia
533
+15
🇨🇴 Mongols · Colombia
511
+17
524
-15
🇮🇳 Bohemians · India
513
-15
🇺🇸 Byzantines · United States
506
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 997 12:23 33:16 — ⚔ Scout Rush
20 718 12:57 26:00 — ⚔ Scout Rush
17 584 13:51 — — ⚔ Scouts into Archers
16 548 15:34 26:12 —
12 408 8:19 26:58 — ⛏ Fast Castle
7 259 18:56 33:37 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,690 3,960 3,790 1,300 18,740 21,648
8,285 6,735 610 1,015 16,645 18,513
7,110 6,588 1,350 625 15,673 16,987
8,530 4,705 425 0 13,660 20,037
5,200 4,160 825 145 10,330 14,129
5,400 3,120 540 100 9,160 12,886
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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