AoeStats
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Arena

511459766Analyzed
4v4 RM · 13d ago on Oct 5, 2026· 44m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Britons · Russia
1071
+12
🇨🇳 Poles · China
1060
+13
🇨🇳 Persians · China
1029
+14
🇮🇩 Celts · Indonesia
1021
+14
vs
🇦🇷 Cumans · Argentina
1021
-15
🇦🇷 Varangians · Argentina
985
-13
🇦🇷 Hindustanis · Argentina
982
-13
🇦🇷 Vietnamese · Argentina
948
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,783 9:19 19:27 37:27 ⛏ Fast Castle
40 1,772 9:56 17:12 30:00 ⛏ Fast Castle
29 1,309 12:00 20:22 39:37 ⛏ Fast Castle
27 1,208 10:56 16:01 33:11 ⛏ Fast Castle
24 1,093 11:41 17:59 32:22 ⛏ Fast Castle
23 1,049 11:28 15:24 35:58 ⛏ Fast Castle
18 825 11:31 15:45 29:29 ⛏ Fast Castle
16 729 12:36 17:36 29:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,730 20,165 4,895 950 63,740 77,224
28,570 20,075 7,155 3,850 59,650 67,300
27,500 14,391 13,200 2,605 57,696 63,802
23,760 20,010 8,260 3,200 55,230 62,601
12,700 14,039 10,905 1,500 39,144 49,866
10,240 12,185 12,650 1,520 36,595 39,160
16,295 8,901 5,765 1,600 32,561 34,588
12,485 7,315 5,060 2,150 27,010 30,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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