AoeStats
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Arena

511408193Analyzed
4v4 RM · 13d ago on Oct 4, 2026· 49m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Dravidians · Australia
1090
+15
🇷🇺 Britons · Russia
1039
+17
🇺🇸 Slavs · United States
1001
+20
🇨🇴 Malay · Colombia
996
+19
vs
🇧🇷 Khmer · Brazil
1088
-19
🇧🇷 Khitans · Brazil
1084
-18
🇳🇮 Bohemians · Nicaragua
1064
-18
🇦🇷 Huns · Argentina
1031
-16
Player eAPM Actions Feudal Castle Imperial Opening
72 3,585 10:52 13:41 27:58 ⛏ Fast Castle
55 2,750 11:21 15:18 40:23 ⛏ Fast Castle
51 2,532 11:01 15:01 — ⛏ Fast Castle
39 1,960 10:29 14:16 28:10 ⛏ Fast Castle
28 1,424 13:24 19:04 — ⛏ Fast Castle
27 1,369 11:04 16:15 34:23 ⛏ Fast Castle
24 1,211 10:24 16:15 30:16 ⛏ Fast Castle
14 716 13:21 18:27 27:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,340 53,785 13,770 2,150 105,045 112,995
32,710 21,305 14,350 2,250 70,615 85,803
18,170 36,300 6,275 1,650 62,395 67,479
17,695 20,230 18,050 2,050 58,025 63,792
21,140 12,645 10,790 2,900 47,475 51,969
16,875 16,960 10,145 850 44,830 51,383
11,830 14,210 4,725 2,115 32,880 35,521
8,900 11,630 4,110 1,765 26,405 29,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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