AoeStats
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Nomad

507373869Analyzed
4v4 RM · 2mo ago on Sep 17, 2026· 20m 42s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Sicilians · Colombia
905
+12
🇪🇸 Byzantines · Spain
897
+12
🇩🇪 Italians · Germany
750
+18
🇧🇷 Vikings · Brazil
706
+19
vs
🇨🇱 Bohemians · Chile
872
-18
🇦🇷 Byzantines · Argentina
798
-15
🇵🇪 Teutons · Peru
779
-14
🇧🇷 Byzantines · Brazil
758
-14
Player eAPM Actions Feudal Castle Imperial Opening
18 378 — — — ⛏ Fish Boom
15 302 14:55 20:42 — ⚔ FC into Scouts
13 273 — — — ⚔ Fish Boom into Drush
7 135 — — —
7 140 — — —
3 62 — — —
2 35 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,515 2,630 250 100 6,495 6,521
2,650 3,350 50 275 6,325 6,725
1,950 1,500 290 100 3,840 4,446
200 405 0 100 705 170
250 350 0 100 700 129
550 50 0 0 600 618
100 275 0 100 475 100
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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