AoeStats
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MegaRandom

520985115Analyzed
2v2 RM · 2d ago on Nov 14, 2026· 40m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
1519
+18
🇲🇽 Muisca · Mexico
1499
+18
vs
🇺🇸 Koreans · United States
1550
-18
🇺🇸 Saracens · United States
1548
-18
Player eAPM Actions Feudal Castle Imperial Opening
73 2,946 11:17 16:53 38:38 ⛏ Fish Boom FC
60 2,436 9:50 19:09 37:03 ⚔ Scout Rush
36 1,482 8:55 16:37 38:48 ⛏ Fish Boom FC
14 582 13:12 17:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,950 16,690 8,730 2,295 42,665 44,827
11,245 12,390 8,490 200 32,325 33,197
9,635 9,731 3,365 1,620 24,351 25,124
5,825 7,955 2,255 1,610 17,645 18,069
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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