AoeStats
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Arena

516886336Analyzed
3v3 RM · 13d ago on Oct 28, 2026· 86m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1122
+14
🇺🇸 Magyars · United States
1084
+16
🇺🇸 Romans · United States
1063
+17
vs
🇺🇸 Khitans · United States
1127
-17
🇷🇺 Italians · Russia
1067
-15
🇳🇴 Britons · Norway
1063
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 4,908 9:43 14:44 37:48 ⛏ Fast Castle
36 3,089 11:18 15:49 43:41 ⛏ Fast Castle
27 2,323 10:54 15:41 34:09 ⛏ Fast Castle
27 2,367 10:50 14:53 35:13 ⛏ Fast Castle
20 1,707 12:20 18:32 45:40 ⚔ FC into Archers
15 1,280 13:25 19:05 41:04

Resources

Player Food Wood Gold Stone Spent Collected
78,580 38,735 29,635 2,550 149,500 155,427
39,225 50,449 26,005 6,260 121,939 143,199
37,245 36,440 33,175 2,730 109,590 132,791
33,755 27,700 37,155 5,950 104,560 175,631
24,860 29,905 20,220 5,805 80,790 88,063
23,570 28,523 16,485 1,855 70,433 71,289
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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