AoeStats
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Arabia

513474136Analyzed
2v2 RM · 5d ago on Oct 13, 2026· 51m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Ethiopians · Colombia
1322
+19
🇨🇱 Persians · Chile
1196
+23
vs
🇨🇴 Romans · Colombia
1416
-23
🇨🇴 Muisca · Colombia
1327
-19
Player eAPM Actions Feudal Castle Imperial Opening
48 2,492 9:08 22:06 45:20 ⚔ Scouts into Archers
45 2,350 9:16 21:41 32:02 ⚔ Archer Rush
39 2,028 9:10 24:39 41:43 ⚔ M@A into Skirms
38 1,964 11:22 24:46 40:10 ⚔ Champis into Towers

Resources

Player Food Wood Gold Stone Spent Collected
14,985 17,385 12,300 1,630 46,300 54,061
16,050 10,501 7,740 3,190 37,481 39,161
11,375 13,143 8,490 1,050 34,058 36,567
12,595 13,477 3,960 750 30,782 31,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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