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Pilgrims

510163949Analyzed
3v3 RM · 20d ago on Sep 29, 2026· 30m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Portuguese · France
1172
+15
🇳🇱 Vikings · Netherlands
1146
+16
🇦🇷 Japanese · Argentina
1099
+19
vs
🇬🇧 Poles · United Kingdom
1203
-18
🇲🇽 Byzantines · Mexico
1161
-17
🇨🇦 Italians · Canada
1104
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 993 11:59 21:07 — ⚔ Drush into Fire Galleys FC
29 889 11:50 21:33 — ⛏ Fish Boom into Galleys into Fire Galleys FC
25 755 11:14 19:38 — ⛏ Fish Boom into Galleys FC
25 751 11:44 — — ⚔ Fish Boom into Towers
23 708 13:17 18:44 — ⚔ Fish Boom into Archers
16 499 12:03 17:13 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,220 9,063 2,095 1,100 20,478 25,600
7,825 7,558 1,680 725 17,788 18,688
5,325 7,315 2,215 1,695 16,550 16,500
5,805 5,713 1,400 915 13,833 14,192
3,620 3,717 635 350 8,322 8,752
3,725 3,005 285 200 7,215 7,639
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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