AoeStats
← [LHS] | Sikeljam

African Clearing

512432005Analyzed
2v2 RM · 8d ago on Oct 9, 2026· 33m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Inca · Peru
1209
+13
🇵🇪 Huns · Peru
1107
+17
vs
🇨🇳 Romans · China
1171
-16
🇦🇷 Vietnamese · Argentina
1118
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,564 12:42 21:06 — ⚔ Scouts into Skirms
43 1,439 11:13 22:04 — ⚔ Archer Rush
24 813 13:56 21:18 — ⛏ Fast Castle
13 451 13:35 17:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,585 4,935 2,495 200 16,215 17,114
5,475 5,534 2,375 300 13,684 15,347
4,400 4,066 1,735 950 11,151 10,814
3,925 2,125 250 200 6,500 9,931
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.