AoeStats
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Arena

510838994Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 35m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
1008
+17
🇩🇪 Khmer · Germany
987
+17
🇩🇪 Ethiopians · Germany
983
+18
🇩🇪 Turks · Germany
979
+18
🇷🇺 Danes · Russia
1065
-20
🇹🇼 Varangians · Taiwan
1021
-38
🇺🇸 Persians · United States
1006
-17
🇷🇺 Khmer · Russia
987
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,115 13:01 17:36 22:53 ◆ FC into Fast Imp
29 1,004 9:51 14:07 31:08 ⛏ Fast Castle
23 791 11:09 15:26 30:57 ⛏ Fast Castle
22 765 11:07 14:57 25:15 ⛏ Fast Castle
17 605 10:09 14:26 31:39 ⛏ Fast Castle
16 565 11:09 14:40 — ⛏ Fast Castle
12 404 12:39 19:48 34:15 ⛏ Fast Castle
9 331 12:27 17:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,775 13,570 6,575 850 31,770 35,335
12,635 10,515 2,635 1,040 26,825 27,927
12,850 10,035 1,890 1,700 26,475 32,887
11,645 7,170 4,195 2,255 25,265 27,174
12,645 6,975 2,935 1,500 24,055 26,607
9,395 7,960 5,900 100 23,355 28,215
13,425 5,270 2,845 130 21,670 26,016
5,995 4,930 425 350 11,700 19,516
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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