AoeStats
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Black Forest

506790232Analyzed
3v3 RM · 19d ago on Sep 15, 2026· 68m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Romans · Argentina
722
+9
🇦🇷 Persians · Argentina
643
+12
🇦🇷 Franks · Argentina
631
+13
🇲🇽 Bohemians · Mexico
568
-12
🇲🇽 Teutons · Mexico
564
-11
🇲🇽 Spanish · Mexico
542
-11
Player eAPM Actions Feudal Castle Imperial Opening
20 1,337 11:20 20:12 37:17 ⛏ Fast Castle
12 833 10:53 20:56 35:02 ⛏ Fast Castle
12 836 17:47 26:59 48:53 ⛏ Fast Castle
11 755 12:44 27:48 37:03 ⛏ Fast Castle
11 715 16:26 26:47 38:35 ⛏ Fast Castle
9 633 14:12 23:49 36:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,900 15,655 23,410 5,195 80,160 108,433
30,845 19,959 22,100 4,950 77,854 100,736
23,540 17,549 15,330 2,840 59,259 72,542
12,375 24,879 17,790 2,740 57,784 68,675
20,510 17,292 16,795 2,630 57,227 85,278
14,340 11,840 6,920 5,250 38,350 72,143
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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