AoeStats
← 足下的土地

African Clearing

512384635Analyzed
2v2 RM · 6d ago on Oct 9, 2026· 21m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Shu · Spain
953
+15
🇪🇸 Huns · Spain
953
+15
vs
🇦🇷 Goths · Argentina
943
-15
🇨🇳 Persians · China
928
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 998 14:34 — — ⚔ Archer Rush
42 915 15:31 — — ⚔ M@A FC
31 677 14:06 20:21 — ⚔ M@A FC into Skirms
11 250 14:23 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,565 4,145 90 100 7,900 7,693
3,330 2,265 395 750 6,740 6,838
3,525 2,513 330 100 6,468 6,352
2,170 2,160 410 225 4,965 5,697
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.