AoeStats
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Arena

516886453Analyzed
3v3 RM · 2d ago on Oct 28, 2026· 52m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Franks · Hong Kong SAR China
1024
+12
🇺🇸 Armenians · United States
912
+17
🇨🇴 Turks · Colombia
881
+18
vs
🇺🇸 Wei · United States
956
-17
🇺🇸 Khmer · United States
921
-15
🇺🇸 Teutons · United States
915
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,636 10:17 15:13 34:32 ⛏ Fast Castle
29 1,519 9:26 19:42 36:17 ⛏ Fast Castle
24 1,246 11:11 15:16 34:37 ⛏ Fast Castle
21 1,076 9:48 19:43 26:03 ⛏ Fast Castle
20 1,072 10:24 15:19 30:52 ⛏ Fast Castle
12 653 10:48 14:43 47:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,720 17,320 19,415 2,950 65,405 73,336
23,825 16,035 16,875 2,150 58,885 68,351
24,510 18,451 12,055 2,305 57,321 60,474
24,430 16,595 11,895 2,900 55,820 61,240
12,980 21,320 6,165 3,145 43,610 49,992
13,480 9,210 7,505 1,815 32,010 33,901
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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