AoeStats
← hcmiranda2203

Black Forest

511155502Analyzed
4v4 RM · 15d ago on Oct 4, 2026· 62m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
1046
+13
🇲🇽 Slavs · Mexico
1033
+14
🇷🇺 Turks · Russia
1008
+15
🇺🇦 Tatars · Ukraine
946
+16
vs
🇧🇷 Romans · Brazil
989
-15
🇧🇷 Byzantines · Brazil
986
-15
🇲🇽 Persians · Mexico
983
-15
🇦🇷 Dravidians · Argentina
950
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,966 13:02 16:59 30:26 ⛏ Fast Castle
27 1,702 15:05 20:18 36:53 ⛏ Fast Castle
26 1,658 14:02 19:03 38:20 ⛏ Fast Castle
26 1,648 13:54 21:43 34:36 ⛏ Fast Castle
22 1,375 12:39 23:49 37:02 ⚔ Scouts into Skirms
21 1,324 9:58 18:59 33:45 ⛏ Fast Castle
19 1,169 10:50 16:54 28:52 ⛏ Fast Castle
18 1,156 12:16 19:21 32:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,260 32,010 25,190 4,920 96,380 110,846
41,705 39,072 6,960 1,135 88,872 100,307
40,125 30,275 15,000 2,100 87,500 106,977
45,025 20,866 18,425 1,725 86,041 107,915
39,455 21,057 16,270 1,985 78,767 100,207
30,155 12,705 31,210 3,140 77,210 84,612
12,350 35,641 22,200 1,050 71,241 87,978
31,295 16,495 19,255 1,050 68,095 74,871
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.