AoeStats
← KIVE

Arabia

509704099Analyzed
2v2 RM · 20d ago on Sep 27, 2026· 26m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
969
+13
🇩🇪 Lithuanians · Germany
957
+14
vs
🇬🇧 Italians · United Kingdom
918
-14
🇪🇸 Burgundians · Spain
893
-38
Player eAPM Actions Feudal Castle Imperial Opening
37 951 10:04 19:59 — ⚔ Archer Rush
33 858 10:26 21:59 — ⚔ Archer Rush
21 539 11:23 — — ⚔ Scout Rush
16 412 12:14 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,800 4,636 1,580 480 11,496 12,773
4,525 3,765 715 100 9,105 11,137
5,175 2,955 250 250 8,630 10,657
3,155 1,810 260 125 5,350 5,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.