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514136277Analyzed
2v2 RM · 3d ago on Oct 16, 2026· 44m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Italians · France
988
+17
🇫🇷 Khmer · France
957
+18
vs
🇸🇮 Inca · Slovenia
1012
-18
🇸🇮 Spanish · Slovenia
986
-17
Player eAPM Actions Feudal Castle Imperial Opening
23 1,039 12:09 17:38 35:37 ⛏ Fast Castle
18 793 9:44 19:44 34:29 ⚔ Archer Rush
17 761 10:56 15:37 32:41 ⛏ Fast Castle
17 783 10:49 24:20 39:14 ⚔ Champis into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
23,115 15,165 12,135 2,150 52,565 57,150
20,950 13,635 9,140 2,325 46,050 53,190
16,825 17,573 8,575 2,340 45,313 55,447
18,535 11,923 5,040 1,170 36,668 42,254
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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