AoeStats
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Black Forest

511674267Analyzed
4v4 RM · 11d ago on Oct 6, 2026· 70m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
956
+16
🇲🇽 Byzantines · Mexico
936
+17
🇲🇽 Khmer · Mexico
880
+19
🇲🇽 Teutons · Mexico
873
+20
vs
🇺🇸 Malay · United States
990
-19
🇨🇦 Khmer · Canada
966
-18
🇺🇸 Hindustanis · United States
965
-18
🇨🇦 Spanish · Canada
926
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 2,466 11:48 18:49 31:41 ⛏ Fast Castle
28 1,980 11:34 15:21 32:23 ⛏ Fast Castle
24 1,704 11:26 20:54 35:14 ⛏ Fast Castle
24 1,706 11:04 18:15 33:25 ⛏ Fast Castle
22 1,567 12:43 18:07 39:40 ⛏ Fast Castle
21 1,472 13:22 17:29 30:57 ⛏ Fast Castle
15 1,021 15:46 19:43 34:21 ⛏ Fast Castle
11 749 13:06 20:33 35:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
68,435 48,000 30,735 3,050 150,220 165,511
61,445 32,185 27,720 1,985 123,335 126,878
40,235 48,161 12,340 3,780 104,516 115,732
36,665 39,643 16,450 5,385 98,143 101,837
35,170 24,490 24,095 5,960 89,715 103,960
38,290 28,340 15,450 850 82,930 118,509
32,645 20,597 22,015 3,250 78,507 96,271
24,280 37,868 12,110 1,610 75,868 99,097
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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