AoeStats
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Black Forest

511672887Analyzed
4v4 RM · 11d ago on Oct 6, 2026· 9m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
940
+16
🇲🇽 Hindustanis · Mexico
920
+16
🇲🇽 Khmer · Mexico
861
+19
🇲🇽 Teutons · Mexico
854
+19
vs
🇺🇸 Burgundians · United States
984
-19
🇨🇦 Spanish · Canada
944
-18
🇮🇩 Jurchens · Indonesia
926
-18
🇨🇱 Tatars · Chile
857
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 574 — — —
39 370 — — —
39 367 — — —
34 323 — — —
33 313 — — —
27 254 — — —
23 218 — — —
16 156 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,700 475 0 0 2,175 2,386
1,350 580 0 0 1,930 2,102
1,550 241 50 0 1,841 1,920
1,150 350 50 0 1,550 1,632
1,250 208 50 0 1,508 1,769
1,150 250 0 0 1,400 2,140
1,000 400 0 0 1,400 1,617
850 374 0 0 1,224 1,408
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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