AoeStats
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Arena

508354932Analyzed
2v2 RM · 26d ago on Sep 22, 2026· 53m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
966
+13
🇺🇸 Slavs · United States
964
+13
vs
🇲🇽 Persians · Mexico
951
-14
🇲🇽 Khmer · Mexico
862
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,829 9:30 18:51 32:27 ⛏ Fast Castle
33 1,769 12:12 15:31 37:36 ⛏ Fast Castle
28 1,494 10:32 14:30 30:53 ⛏ Fast Castle
22 1,151 11:11 21:00 44:50 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
29,135 22,435 17,920 3,750 73,240 78,938
32,705 29,965 7,175 2,150 71,995 77,580
23,325 14,985 6,190 2,700 47,200 67,502
19,485 17,615 6,370 1,750 45,220 50,276
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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