AoeStats
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Nomad

511552464Analyzed
2v2 RM · 14d ago on Oct 5, 2026· 47m 54s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
801
+26
🇪🇸 Burgundians · Spain
775
+12
vs
🇹🇼 Malians · Taiwan
710
-12
🇹🇼 Poles · Taiwan
695
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,376 15:13 22:46 43:02 ⚔ Scout Rush
22 1,044 14:23 22:07 — ⛏ Fish Boom FC
22 1,053 15:26 25:43 — ⚔ Fish Boom FC into Scouts
16 759 14:15 21:48 46:16 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,780 10,281 14,320 2,290 51,671 53,820
14,225 6,844 7,190 1,520 29,779 35,613
15,775 9,095 2,590 200 27,660 31,723
8,525 4,965 2,220 850 16,560 18,672
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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