AoeStats
← Rywendyre

Arena

511490672Analyzed
4v4 RM · 12d ago on Oct 5, 2026· 47m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
901
+14
🇨🇳 Dravidians · China
893
+15
🇨🇳 Burgundians · China
889
+15
🇲🇴 Spanish · Macao SAR China
873
+15
vs
🇦🇷 Cumans · Argentina
903
-16
🇫🇷 Tupi · France
897
-16
834
-14
🇦🇺 Japanese · Australia
810
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,731 10:18 23:04 33:15 ⛏ Fast Castle
31 1,450 9:47 16:06 32:20 ⛏ Fast Castle
25 1,161 10:23 14:09 29:30 ⛏ Fast Castle
23 1,088 10:27 19:48 39:54 ⛏ Fast Castle
21 974 10:25 20:35 — ⚔ Archer Rush
17 789 11:14 19:51 31:18 ⛏ Fast Castle
11 535 11:49 17:20 30:54 ⛏ Fast Castle
10 454 12:02 17:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,185 22,325 8,580 1,800 52,890 54,323
20,875 13,325 6,300 3,210 43,710 54,462
21,575 10,430 9,670 1,860 43,535 59,112
21,180 9,965 7,235 1,600 39,980 70,057
18,135 8,275 9,600 200 36,210 52,968
11,965 7,155 4,210 1,600 24,930 26,951
9,175 6,865 410 2,350 18,800 31,100
7,520 6,420 1,565 1,205 16,710 19,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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