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Black Forest

509642163Analyzed
4v4 RM · 19d ago on Sep 27, 2026· 61m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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807
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800
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785
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vs
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🇸🇪 Huns · Sweden
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Player eAPM Actions Feudal Castle Imperial Opening
38 2,315 10:07 17:21 36:37 ⛏ Fast Castle
32 1,973 12:46 19:25 42:54 ⛏ Fast Castle
24 1,482 13:18 22:34 42:02 ⛏ Fast Castle
17 1,012 12:24 16:45 39:33 ⛏ Fast Castle
16 1,008 12:50 19:30 43:40 ⛏ Fast Castle
15 921 14:28 19:19 44:34 ⛏ Fast Castle
10 617 17:11 29:07 47:15 ⛏ Fast Castle
8 487 12:14 19:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,965 28,720 14,355 2,250 88,290 102,876
20,545 25,705 23,900 3,170 73,320 95,310
37,750 15,163 17,270 2,300 72,483 86,071
21,480 29,870 14,030 2,780 68,160 77,971
23,325 25,761 9,145 2,215 60,446 78,677
22,945 14,035 18,140 4,425 59,545 78,686
20,390 17,985 9,025 2,535 49,935 53,172
4,685 4,276 720 260 9,941 11,098
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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