AoeStats
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Nomad

511137920Analyzed
2v2 RM · 3h ago on Oct 3, 2026· 62m 31s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
1139
+17
🇲🇽 Lithuanians · Mexico
1139
+17
🇦🇷 Malians · Argentina
1160
-18
🇦🇷 Spanish · Argentina
1149
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 3,247 13:12 17:59 48:53 ⛏ Fish Boom FC
48 3,014 13:37 18:02 38:43 ⛏ Fish Boom FC
39 2,427 15:58 25:24 46:08 ⚔ Fish Boom into Archers
29 1,841 13:54 20:47 38:51 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
24,420 17,730 20,085 3,000 65,235 71,415
24,640 25,185 9,630 3,130 62,585 70,317
23,945 19,273 8,770 3,675 55,663 57,738
11,375 19,015 14,870 1,350 46,610 46,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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