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Black Forest

512539078Analyzed
4v4 RM · 8d ago on Oct 10, 2026· 64m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Britons · United Kingdom
975
+14
🇲🇽 Turks · Mexico
955
+15
🇺🇸 Celts · United States
935
+16
🇲🇽 Khmer · Mexico
829
+20
vs
🇦🇷 Cumans · Argentina
1008
-19
🇻🇪 Italians · Venezuela
1002
-19
🇻🇪 Armenians · Venezuela
888
-15
🇻🇪 Shu · Venezuela
812
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 2,833 16:24 32:07 45:25
42 2,754 16:22 22:08 36:56 ⚔ FC into Scouts
40 2,602 11:02 16:16 30:27 ⛏ Fast Castle
30 1,946 13:51 21:52 32:28 ⛏ Fast Castle
23 1,477 15:36 28:12 53:49
19 1,257 14:52 20:58 36:09 ⛏ Fast Castle
15 991 12:36 17:26 38:33 ⚔ FC into Archers
14 903 13:42 27:53 42:25

Resources

Player Food Wood Gold Stone Spent Collected
30,080 39,587 19,825 3,415 92,907 107,950
31,430 21,748 18,740 2,800 74,718 81,268
39,605 15,760 17,215 1,120 73,700 86,465
19,200 26,641 17,285 2,445 65,571 95,762
25,690 15,547 7,600 2,080 50,917 61,993
22,990 17,377 6,465 2,155 48,987 54,748
16,190 15,865 12,130 2,900 47,085 71,670
15,060 15,320 3,920 1,050 35,350 37,945
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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